Creating a highly engaging fan experience is the ultimate goal when designing an esports arena. The audience must be immersed in the game by surrounding them with game content, player stats, leaderboards, replays and more. Some key technologies to help create this experience are:
ESPORTS IN HIGHER EDUCATION
Esports has matured from its roots in arcade gaming to the complex digital ecosystem it is today with revenues exceeding $1 billion and audiences of more than 443 million across the globe. This fast-growing industry isn’t just found in tournament arenas but also at colleges and high schools across the U.S. and Canada.
Currently, 175 colleges have official varsity teams in the National Association of Collegiate Esports League*. More than 300 colleges have teams that compete in the Tespa chapters+ (officially-recognized student gaming clubs across the U.S. and Canada).
Arenas on college campuses have opened a new avenue for recruitment and further sponsorship.
Esports heavily relies on the ability to stream to multiple outlets such as Twitch, Shoutcast, YouTube Live Gaming, and more. The right media workflow improves your ability to capture, curate, and stream content to reach an online audience. Key elements of broadcasting for esports arenas are:
Microsoft is known for creating immersive and engaging gaming and live event experiences, like esports competitions, where Gamers form teams and battle using best-in-class gaming tools and devices. To amplify these events, they decided to broadcast monthly esports tournaments with fans joining in-studio and online.